thnking about an Octave Game Engine...
James Moliere
jmoliere at ucsd.edu
Sun Feb 8 10:33:52 CST 2009
Hello,
I've been thinking about an Octave game engine where it's primarily written
in C++ and uses an Octave interpreter. The C++ aspect of the game would
have threads represent events and display so when mouse/key clicks are
captured, events can be redirected to Octave methods.
To me, Octave seems to be THE best tool for a 3D game engine and/or
simulation engine just because of the vast numbers of graduates in
Physics/Math/Engineering are by far more likely to understand Octave than
any other computer language on the market today.
I can't say that I will write such a program but I really would like some of
the game-engine features that exist in 3D games. I will very likely create
the features I need.
Here's my observation
Pros:
Many graduates will have the ability to develop it as well as very likely to
have advanced features early in development
Octave is the most natural development language for 3D algorithms.
Cons:
ONLY single threaded Octave engine - synchronization could be a huge
problem.
No 3D-Primitives or 3D model support
Lots of development is needed.
Octave is not object oriented so it won't be a good
simulation language.
Octave may be too slow.
If anyone can shoot down my observations or add to the list above, I'd
appreciate it.
James
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